Let artificial intelligence “obey”

To know how to make artificial intelligence “listen to us”, we must first know how artificial intelligence works. Have you ever seen or even played a drone? When the drone is flying in the sky, one of our gestures can make it change posture and complete different actions. This is what artificial intelligence plays in it: the drone captures our information through the built-in probe—gesture, and recognizes the meaning of the gesture, and then issues instructions to the drone—changing gestures or actions. How to do it? Originally, we compiled a program that taught the computers in the drone to learn a lot of information samples that need to be learned in advance, and then learn to compare different samples. Finally, make the correct choices and complete the judgment based on the accepted information. The corresponding action instruction.

Therefore, the use of artificial intelligence in the general sense is nothing more than a few key steps: 1. Master the skills of learning and the necessary materials: collect samples that need to be identified and enter the machine/computer. 2. Use the powers that humans give to self-learn: teach the machine or computer to know these samples independently. 3. Instead of humans, accomplish the task that should have been done manually: let the machine/computer use the things that have been learned (intelligence) and the ability to grasp the knowledge to understand things. This means that in the 21st century, we need to have the ability (or literacy): the church machine/computer masters the “knowledge” according to human requirements and logic, learns to learn, and completes the work.

I don’t know if you find out, we are always saying “church machine / computer know / learn …” What should I do? Program the artificial intelligence! Going to digital citizenship However, the artificial intelligence programming in the true sense is based on the development of traditional science such as computer programs, physics, electronics and even chemistry. Only by mastering these relevant knowledge can we truly understand the relationship between human and machine and the logic of interaction.

And then master the skills of controlling machines, training machines, and using machines, and this is what we become the basic literacy of digitalcitizen in the 21st century. In order to make the students who are currently starting or are attending school become the first truly digital citizens in 2030-2035, many countries in the world have listed the development of digital citizenship as the national strategic goal, and the latest technology associated with it. Content, such as programming, was introduced to the school or became a compulsory part of the national tutorial. Australia is no exception. Like many other countries such as Finland, Singapore, Japan, the United States, and the United Kingdom, Australian students have been exposed to PBL learning many years ago, and STEM is a popular course. In 2019, programming was officially included in the Australian national curriculum.

All kinds of maker programming, robot manufacturing, 3D printing, VR/AR teaching methods, machine learning, etc. have entered the primary and secondary classrooms and integrated into the teaching practice, stimulating the students’ enthusiasm for learning and Learn initiative. With the development of these courses, students began to learn the basic principles of programming and the training of logical thinking from the contact with the graphical version of the popular science edition/introduction version; learned the basic principles of data collection, management and application; Developing our own imagination and creativity… these are getting closer to the artificial intelligence “obedient”.

Extended reading Experience the joy of graphical programming As a graphical programming language, Scratch doesn’t need to write code word by word, because every action we want the computer to help implement has been made into small modules. We just need to follow our own design logic, like building a LEGO. Arrange the different modules. Then, we can conceive any scene alone or with our friends, and then we can complete our work in the simplest way, absolutely creative! We envision a scene in which Xiao Xiong just crossed from Africa in 2040 and returned to Beijing in 2019. He couldn’t wait to share with the friends the baby he had just brought back: an “artificial intelligence magic hat – animal hundred translation “.

This hat is actually a self-learning machine: it not only learns the human language, but also learns the language of animals. With it, the bear and his friends can talk to all the animals in the world. How to restore this situation with the language of children programming? Watch the video and see if you can make it. Programming key points: Set the selected scenes, characters and objects, including stage layout, character position, animation status, physical attributes, etc.

Select the programming command module, just need to simply drag and drop, like building blocks, complete the control of various objects; Through the design combination of time and distance, the movement and interaction of the object are controlled; through the command statement, different drama scenes are switched; the control angle is used to switch the angle of the scene and the camera to promote the development of the story. You can even design multiple cameras to achieve the effect of the movie through the combination of long-range and close-range.